The Problem Space
Sequential CPU-bound video processing fails to sustain real-time frame rates for high-resolution video streams when applying multi-pass spatial filters and edge-preserving smoothing across consecutive frames.
Every frame, a parallel problem.
High-throughput CUDA-accelerated video filtering pipeline executing custom 2D convolution and spatial kernels.
Sequential CPU-bound video processing fails to sustain real-time frame rates for high-resolution video streams when applying multi-pass spatial filters and edge-preserving smoothing across consecutive frames.
Engineered custom CUDA device kernels utilizing 2D shared-memory tiling, coalesced memory access patterns, and asynchronous host-to-device memory transfers via CUDA streams to process video frames in parallel.
Written in modern C++17 and CUDA with CMake build automation. Incorporates pinned host memory buffers, 2D thread block hierarchies, and Dockerized build containers for reproducible compilation against NVIDIA GPU architectures.